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NanoBlitz.io Alpha
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Devlog
.009
March 23, 2023
by
kratum
Updates to movement (W now accelerates since Brandon really wanted that). Recovering HP or Upgrading now pulls ships closer. Captains will now move faster depending how far away they are from the play...
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Update Soon!
March 23, 2023
by
kratum
I am still actively working on this project 6+ hours a day. I've just been taking the time to properly lay out the ground work for Multiplayer...
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Multiplayer Update
March 20, 2023
by
kratum
Currently testing and developing multiplayer and refactoring to ensure multiplayer is ready to implement...
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.008
March 17, 2023
by
kratum
Vector Grid render changed to a "plane". Camera zoom scales with player size. Collider for players and enemy captains changed to Polygon for collision accuracy. Amount of calls to AddGridForce limited...
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.007
March 17, 2023
by
kratum
Hold F to upgrade ships using clones. Update to strafing...
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.006
March 15, 2023
by
kratum
Ship regenerates and "leeches" hp of nearby clones. Follow logic updated...
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.005
March 14, 2023
by
kratum
Health bar Regenerating shield Change to movement...
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.004
March 11, 2023
by
kratum
1
grid color to dark blue...
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.003
March 10, 2023
by
kratum
.003 Updates -Added phase in/phase out animations for ships -bloom effect and updated renderer -strafe with A and D...
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