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NanoBlitz.io Alpha

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Devlog

  • .009
    March 23, 2023 by kratum
    Updates to movement (W now accelerates since Brandon really wanted that). Recovering HP or Upgrading now pulls ships closer. Captains will now move faster depending how far away they are from the play... Continue reading
  • Update Soon!
    March 23, 2023 by kratum
    I am still actively working on this project 6+ hours a day. I've just been taking the time to properly lay out the ground work for Multiplayer... Continue reading
  • Multiplayer Update
    March 20, 2023 by kratum
    Currently testing and developing multiplayer and refactoring to ensure multiplayer is ready to implement... Continue reading
  • .008
    March 17, 2023 by kratum
    Vector Grid render changed to a "plane". Camera zoom scales with player size. Collider for players and enemy captains changed to Polygon for collision accuracy. Amount of calls to AddGridForce limited... Continue reading
  • .007
    March 17, 2023 by kratum
    Hold F to upgrade ships using clones. Update to strafing... Continue reading
  • .006
    March 15, 2023 by kratum
    Ship regenerates and "leeches" hp of nearby clones. Follow logic updated... Continue reading
  • .005
    March 14, 2023 by kratum
    Health bar Regenerating shield Change to movement... Continue reading
  • .004
    March 11, 2023 by kratum
    1
    grid color to dark blue... Continue reading
  • .003
    March 10, 2023 by kratum
    .003 Updates -Added phase in/phase out animations for ships -bloom effect and updated renderer -strafe with A and D... Continue reading
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